BiteMe Games
BiteMe Games
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How much we've made selling game assets
After we canceled Songs of Everjade, we figured we would try and recoup some of our costs and dip our feet into the asset store. Results have been... mixed. Here's how the process has been for us.
Our assets on itch: bitemegames.itch.io/
Our assets on Unity Asset Store: prf.hn/l/EJyzXRQ
Patrons get free access to our assets, on top of other perks!
www.patreon.com/bitemegames
Join our Discord: discord.gg/WSus22f8aM
Thank you to our Patrons:
Terkani
Lincoln
flippypixel
Zach Dearborn
Spencer Evans
Madodev
Matthew M.
Jorge Crisostomo
Sachu Gan
THE CORP
josh Belt
JasonY
Ricky Jeremiah Ikadev
Wiechciu
Julian Boardman
RadiozRadioz
Tanya Decarie
Eliane Schwindenhammer
Ryan Sylvia
Jokster
Kay Rudge
Markus Fink
Mustafa Al-Hassani
Chad Kirby
Dobrx
Kyling X
Alexander Presthus
Mattias Lundell
Jesse Segun-Oside
Lucas H Silva
Bart Mamzer
Lolicide
Kyle Gilliam
Jonathan E.S.P.
Dj S
Game Dev With Michael
Florian Alushaj
Joachim Pileborg
GagePerryGames
Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games? Check out our Patreon:
www.patreon.com/bitemegames
Timestamps:
00:00 No clickbait intro
00:13 The assets we made
03:32 Unity vs Itch analytics
05:04 Major Unity issues
07:31 Marnix really doesn't like Unity
08:38 How to make your own assets
10:39 Is it worth it
11:07 Closing
---
Get Forge Industry now on Steam: store.steampowered.com/app/2152810/Forge_Industry/
In need of some Unity Assets? Use our affiliate link to support us, it's free, and we get a small kickback: prf.hn/l/wzGa15G
Want to reach out to us? Send us an email at hello@bitemegames.com
Переглядів: 4 942

Відео

5 myths holding you back from starting gamedev
Переглядів 5 тис.День тому
A lot of people dream of going into gamedev, but often stop themselves from doing so, before even having tried it. They give a wide variety of excuses why they can't do it, even though these don't hold up. Join our Discord: discord.gg/WSus22f8aM Get me to coach your game & gamedev career: calendly.com/bitemegames/gamedev-coaching Thank you to our Patrons: Do you want even more content regarding...
Don't get stuck just following tutorials
Переглядів 4,2 тис.День тому
Gamedev is by no means an easy field to get into. Because of this, a lot of devs won't even be able to actually start, as they will soon find themselves bogged down by watching endless tutorials, and somehow getting more overwhelmed with each one they watch. Join our Discord: discord.gg/WSus22f8aM Learning software architecture (Chonky Boy): personal.utdallas.edu/~chung/SP/applying-uml-and-patt...
Your game's GENRE matters (more than you think)
Переглядів 6 тис.2 дні тому
No genre tierlist this time, but I'm spilling the beans on how we decide what's a good genre for indie devs, and what isn't. Now nothing is stopping you from making S-tier games (and your own genre tierlists). Join our Discord: discord.gg/WSus22f8aM Notion GDD template: marnixwyns.notion.site/One-page-GDD-495ce2b9cd8f4d62b0d5e416dd33f1f2 Get me to coach your game & gamedev career: calendly.com/...
I made $0 in my first year as a fulltime gamedev
Переглядів 9 тис.14 днів тому
A year ago, I took the plunge into fulltime gamedev. Unfortunately I didn't get the riches I was hoping for. In this video, I go over what happened, how much we earned, and where we're going to the next year. Join our Discord: discord.gg/WSus22f8aM Bonus content on Patreon: www.patreon.com/bitemegames Thank you to our Patrons: flippypixel Zach Dearborn Spencer Evans Madodev Matthew M. Jorge Cri...
Tierlisting ARTSTYLES for indie games
Переглядів 11 тис.14 днів тому
We often get asked "what's the best/easiest/most marketable art style I should use?". In this video, Marnix got kicked out and replaced with an actual artist to talk about the pros and cons of each style for your game. Join our Discord: discord.gg/WSus22f8aM Get low poly stylized assets: prf.hn/l/lQ9j1zl Patreon: www.patreon.com/bitemegames Get me to coach your game & gamedev career: calendly.c...
How to start a gamedev YouTube channel
Переглядів 5 тис.21 день тому
"These guys are more UA-camrs than actual gamedevs" - Some random commenter. So let's talk about how we grew to where we are now, and how you can do it faster/better than us. Join our Discord: discord.gg/WSus22f8aM Patreon: www.patreon.com/bitemegames Get me to coach your game & gamedev career: calendly.com/bitemegames/gamedev-coaching Thank you to our Patrons: Zach Dearborn Adrian Kilgour Spen...
Your games are bad (and that's ok)
Переглядів 6 тис.21 день тому
If your game fails, it's not because of bad marketing, it's because it's a bad game. Sure, but you also can't expect your first game to be a massive success, so I just wanted to talk about that, and set some expectations for people who are fresh into gamedev. @eastshadestudios8335's video: ua-cam.com/video/LCzhyUsDHPE/v-deo.html Join our Discord: discord.gg/WSus22f8aM Thank you to our Patrons: ...
Effective Time Management for Gamedevs
Переглядів 6 тис.Місяць тому
Your biggest constraint when making games is time. You only have 24 hours in a day, and you do still need to sleep at some point. So, how do you actually go about using this time as efficiently as possible? Join our Discord: discord.gg/WSus22f8aM Get me to coach your game & gamedev career: calendly.com/bitemegames/gamedev-coaching Thank you to our Patrons: Zach Dearborn Adrian Kilgour Spencer E...
Things you need to hear when you start gamedev
Переглядів 7 тис.Місяць тому
Not all topics are big enough to warrant a standalone video. So in this one, I combine 3 different small (but impactful) things you should keep in mind when making videogames. Check out our Patreon: www.patreon.com/bitemegames Join our Discord: discord.gg/WSus22f8aM Get me to coach your game & gamedev career: calendly.com/bitemegames/gamedev-coaching Thank you to our Patrons: Zach Dearborn Adri...
The Games I'd make if I had Time, Skill and Money
Переглядів 9 тис.Місяць тому
Unfortunately, money and time are often limiting factors for the scope of our games. So, assuming those weren't an object, what games would we make, and what's our reasoning behind making them. Our Songs of Everjade assets: bitemegames.itch.io/ Join our Discord: discord.gg/WSus22f8aM Get me to coach your game & gamedev career: calendly.com/bitemegames/gamedev-coaching Thank you to our Patrons: ...
Not making progress on your game? Watch this!
Переглядів 4,6 тис.Місяць тому
We start our gamedev journey with grand ambitions, however it doesn't always turn out how we hoped for. Things go wrong, and progress will slow down, but that shouldn't stop you from finishing your game! Join our Discord: discord.gg/WSus22f8aM Get me to coach your game & gamedev career: calendly.com/bitemegames/gamedev-coaching Thank you to our Patrons: Adrian Kilgour Spencer Evans Madodev Matt...
No, AI won't be replacing you as a gamedev
Переглядів 4,6 тис.Місяць тому
Not using your PC? Let it work for you! Get Salad now bit.ly/BiteMe-Salad and start Chopping today for some amazing rewards and use my code: BITEME for a 2x earning rate bonus. There are a lot of questions about AI, and how it will impact the future of gamedev. I don't think it's currently going to be replacing good old humans anytime soon, but it does offer some great solutions to speed up the...
Tierlisting the BEST BOOKS for GAMEDEV
Переглядів 8 тис.Місяць тому
Books are some of the best resources to learn in my opinion. I've read so many different gamedev books, that I can't go into full depth for all of them anymore, so I'll be tierlisting them instead. Best business books for gamedev tierlist: www.patreon.com/posts/tierlisting-that-100875605 More books I've read: www.goodreads.com/review/list/95758140-marnix-wyns Join our Discord: discord.gg/WSus22...
Timeline of an indie game developer
Переглядів 8 тис.Місяць тому
Gamedev is a long journey, filled with ups and downs. How do these different stages look? And how do you move through them without giving up along the way? Join our Discord: discord.gg/WSus22f8aM Get me to coach your game & gamedev career: calendly.com/bitemegames/gamedev-coaching Thank you to our Patrons: Adrian Kilgour Spencer Evans Madodev Teemu Pulkkinen Matthew M. Jorge Crisostomo Sachu Ga...
How I would approach gamedev (if I had to start over)
Переглядів 54 тис.Місяць тому
How I would approach gamedev (if I had to start over)
Mistakes that will cause your game to fail
Переглядів 7 тис.Місяць тому
Mistakes that will cause your game to fail
3 overlooked skills to make great games
Переглядів 8 тис.2 місяці тому
3 overlooked skills to make great games
The WORST gamedev hot takes
Переглядів 16 тис.2 місяці тому
The WORST gamedev hot takes
The tools we use to make our games
Переглядів 10 тис.2 місяці тому
The tools we use to make our games
Building a long term game studio
Переглядів 6 тис.2 місяці тому
Building a long term game studio
How to combine gamedev with working full time
Переглядів 13 тис.2 місяці тому
How to combine gamedev with working full time
Our current game is failing hard...
Переглядів 50 тис.2 місяці тому
Our current game is failing hard...
Don't be scared to copy other games
Переглядів 7 тис.2 місяці тому
Don't be scared to copy other games
Practical tips to plan (and finish) your game
Переглядів 10 тис.3 місяці тому
Practical tips to plan (and finish) your game
Tierlisting the BEST FEATURES for your game
Переглядів 30 тис.3 місяці тому
Tierlisting the BEST FEATURES for your game
"I don't feel like a real gamedev"
Переглядів 5 тис.3 місяці тому
"I don't feel like a real gamedev"
How we manage our game's development
Переглядів 8 тис.3 місяці тому
How we manage our game's development
It's brutal to be a gamedev right now...
Переглядів 43 тис.3 місяці тому
It's brutal to be a gamedev right now...
Playtesting your game (without hating your life)
Переглядів 4,3 тис.3 місяці тому
Playtesting your game (without hating your life)

КОМЕНТАРІ

  • @Dailyfiver
    @Dailyfiver 20 годин тому

    I appreciate your videos

  • @IdleLegacy
    @IdleLegacy 21 годину тому

    The only gamedev channel that I get legitimate laughs out of. ‘Your all just a bunch of sweaty dudes in your 30’s and 40’s’ Can confirm: 35m, sweating my ass off over here

  • @mythrando
    @mythrando 23 години тому

    I just wanted to say thank you for sharing your journey.

  • @BarelyTryingStudio
    @BarelyTryingStudio День тому

    Are you allowed to sell your commissions ?

    • @bitemegames
      @bitemegames 17 годин тому

      Yes, we bought it with full commercial rights (which we paid extra for). -M

  • @squonkbot9487
    @squonkbot9487 День тому

    I like how I cant add this video to a playlist like I can every other video

  • @buffectomorph9657
    @buffectomorph9657 День тому

    "When people can afford more groceries"... lmao When people stop arguing over there being more than two genders, and stop listening to the lies and propaganda in news and media. When people pull their heads out of their phones, turn off the hate and stupidity, and wake the fuck up. Then groceries will become affordable again... Don't pretend like the shit state of things will magically fix itself. Stupid people, allowing it, and helping it to happen needs to stop, for things to get better. In essence humanity has to evolve for groceries to become more affordable.

  • @Leomerya12
    @Leomerya12 День тому

    EIGHT HOURS a WEEK!? How can you get anything done in that amount of time?

  • @jeffreystephens2658
    @jeffreystephens2658 День тому

    Thanks for checking on us in the beginning like that, lol. I finished my goal for the day and am just taking a break before putting in some extra.

  • @ianbent0n
    @ianbent0n День тому

    37:37 "I know people that don't like the Cuphead style" WHO?!

  • @shinkouhai919
    @shinkouhai919 День тому

    14:05 half true, it's true that half of the industry seems uninspired, but it works, and people's life depends on it. Making a new inspiration goes 2 way, 1 is success another is just meh.

  • @luckyboy5nu
    @luckyboy5nu День тому

    i don't understand, Isn't there multiple employees in your studio? How did you convince them all to work for free for the past 2 years? if not for free what are they getting paid and how are you guys getting the money to pay them? especially in belgium where the average salary is a couple of grand a month X all biteme games employees?

  • @Trupen
    @Trupen День тому

    I look at the very first number and think 61k of gross revenue sounds pretty good. then I hear it's 61 dollars, not 61k 💀

  • @Spidyy
    @Spidyy 2 дні тому

    Difficulty settings is relative to your own game, and most importantly how you intend to "tweak" that difficulty. There is the lazy way and the dedicated way. The easy way is just tweaking numbers, which is the less costly way to do and allow players to enjoy your game even if they are not good at it, while the dedicated way is like adding more enemies, new enemy variants, new endings, more level branches or level variations the higher the difficulty is, which requires rebalancing a whole new game for each settings you want, but add a lot to the replayability of the game, and players will be eager to replay in harder mode to discover new things. In term of value, the lazy way is a A tier to me. Easy to implement and allow every players to enjoy your game whatever their gaming skill are, so it should be implemented everytime. Maybe not right during early access, but at least for your game release. The dedicated way is between C tier to me. It can meaningfully extend your game lifetime and enjoyability and raise your game to the "memorable" kind by the sheer quantity of experience you offer to the player, but it will require much more development which you make you go over budget easily. But that can push your game from "game that try to please everyone" to "game that offer an experience to everyone".

  • @luciafantin
    @luciafantin 2 дні тому

    Maybe if you make another one you can rate life-sim, tycoons or management games or like factory games (think factorio, satisfactory or shapez), sandbox. And what if you make an adventure game without the action part? Kinda like Sable or Journey. Also what genre would something like Spiritfarer be, is it like a narrative + platformer + managment? Combining genres adds so much possibilities!

  • @Tertion
    @Tertion 2 дні тому

    The sooner you realise Unity is dying, the better it is for you and your studio.

  • @madilyntimothy1145
    @madilyntimothy1145 2 дні тому

    P r o m o S M

  • @MiniatureGiantsGameDev
    @MiniatureGiantsGameDev 2 дні тому

    your assets are also quite niche. If you made more generalised assets that could be used in a variety of genres, I bet you would see a lot more traction.

  • @MiniatureGiantsGameDev
    @MiniatureGiantsGameDev 3 дні тому

    this is just typical of the Unity experience unfortunately. Their ability to communicate how something is working is an absolute disaster. My example is their change to how they handle ad payments at the start of this year. A ticket logged in late February has STILL not been responded to. There are so, so, so many examples of things that just dont work the way you would expect them to, and there is never a good reason for it. Its crazy. So much focus on releasing the next version of the engine, but literally no focus on back-end support for developers outside of the engine.

  • @_nickthered
    @_nickthered 3 дні тому

    For me the item assets looked good, yet those tilesets and shading in your game, personally to me they look bad. They could be fixed pretty easily I think, though the more I look at them the worse they get to me. Just my opinion of course

  • @javiercolinacatalurda9644
    @javiercolinacatalurda9644 3 дні тому

    I believe that if the pixel art were well-executed, they would sell more. Pixel art follows drawing rules that are not applied in your assets

  • @alignedgames
    @alignedgames 3 дні тому

    If Unity just let people add stuff to their store without a review process people would hate that too because then the quality would be terrible. Its like no matter what they do people will hate it. BTW, I've been selling on the asset store for around 10 years, it has always taken multiple weeks to get something reviewed. Not that that makes it better, but they have 100's of submissions daily. You can become massive on the Unity store, but it takes a lot of time. I've been doing it a very long time, and I only make about 500 USD per month. Also, check out Game Dev Market for quick reviews and decent sales, I started selling there this year and its not been too bad. Also Cubebrush.

  • @astromonkey1757
    @astromonkey1757 3 дні тому

    let's work on that algo, since my prev comment had a link, here's the same comment without the link, i was thinking the difference in sales could be attributed to the asset being more of a 2d pixel art thing suited for itch rather than a 3d asset for unity, perhaps there isn't much demand for sprite assets on unity

  • @Lambu555
    @Lambu555 3 дні тому

    i use cry engine for my game dev and i ll tell everyone who had more than 1 yrs of exp bcz it mades a hugh graphic games with a medium end pc so it good engine for Realistic graphic

  • @honaleri
    @honaleri 3 дні тому

    I think selling assets is just...a hard market in general. You have to hit the most desirable niche and simultaneously be above the competition while being unique enough to out perform the popular ones. Like for example, you probably couldn't compete with Synty if you wanted to sell low poly 3d models, it would just be too hard to do what they do but better and differently. But getting a specific niche could be useful? I dont know, looking at the number of sales on most asset packs I think the ones that actually make money are like... code and system functionality stuff. Like terrain editors and stuff that's productive. Simple because gamers typical aim for an unique look and the people buying assets typically do what you did if they are serious, hire someone for custom stuff, or make it themselves. So the people buying packs are almost always less serious and thus... less funded, so their are fewer buyers. And these things exist for a small market, just game devs. So, it's like a small sunset of a small market that buy this stuff already. It's simply not the most lucrative market. Especially with how much people can get for free already. But it's easily a mini income stream. For the right person. Thanks for the coverage.

  • @holacabeza
    @holacabeza 3 дні тому

    Fountains

  • @bleyk_267
    @bleyk_267 3 дні тому

    answering the title of the right up front and telling people is okay to stop the video is very noble, but the youtube's algorithm will not think that way. With so many people watching just 10 seconds of a 11 minute video, this will really affect its engament and might even affect the channel as a whole. I would avoid doing big videos like that if you want to reach more people.

    • @bitemegames
      @bitemegames 3 дні тому

      You'd think so, but our UA-cam dashboard is actually telling me that we have normal average view duration. Am I shooting myself in the foot algorithmically? Absolutely, but that's not just this video, but the entire approach of this UA-cam channel. If I wanted an army of 15 year olds watching, with 100k+ subs, this is the wrong approach indeed. I know my titles aren't clickbaity, my thumbnails aren't A/B tested. But I don't want to be a UA-camr first. I want to be a gamedev first, UA-camr second, where people will come (and stay) for the value I deliver. I could definitely have made this title 10x more dramatic and clickable, but I don't think it will pay off in the long run. Could just be noble (and stupid) like you say, we'll see down the line I guess... -M

  • @GGFTV
    @GGFTV 3 дні тому

    The lack of sales from Unity is actually really crazy.

  • @rmt3589
    @rmt3589 3 дні тому

    I didn't know Itch had assets. This will be massively useful as a gamedev, enginedev, and soon-to-be artist. Also, a lot of Unity assets aren't Unity-only. Check the license of each asset, and you may be surprised.

  • @burnheart2965
    @burnheart2965 3 дні тому

    Respect for immediately answering the title question

  • @tjspeirs75
    @tjspeirs75 3 дні тому

    Unity just throwin upcharges on shit with no notice to the buyer OR the seller, eh? The scumminess just don't stop from them

  • @beidero
    @beidero 3 дні тому

    I love how you always answer the title right away, rather than having to skip through half the video to find it.

  • @PeterSedesse
    @PeterSedesse 3 дні тому

    The problem with really unique art is that you have to sell enough that people can make a game out of it. you buy the tilesets, you buy the icons....then what? You need to hire someone to do the other stuff that matches that unique art. It is why syntry is so successful, they have an art style, but there is so much available that you can build a whole game out if it.

    • @alignedgames
      @alignedgames 3 дні тому

      Exactly, and it takes a long time to get there.

  • @mandisaw
    @mandisaw 3 дні тому

    Like with Steam, the Unity Store has a meta! I saw your assets when they hit first the Store, so here's my take as a "pro" asset-buyer :) 1- 2D art, especially pixel-art, has been flooding the store due to AI. Every week there are dozens of new packs with 100s of sprites. It's so bad that even established artists have been complaining that their sales are tanking. 1a - Customers are also getting more cautious, due to pirates/rips and untagged AI. Now I pretty much stick to only the 2d artists I've bought from in the past. 2- Timing sucked - they were running a massive 70% off sale for most of that period you were live. People will "Favorite" assets, or stash them in their cart for *months/years* waiting for them to go on sale. Or will hoard them waiting for one of the Store-wide discounts that requires a minimum cart-value to qualify for. So you were suddenly competing with the most popular assets on the whole Store, as well as everything folks were interested in since maybe the big Winter/December sale. 3- Code assets perform better than art assets, always. People value code more, so they will pay higher prices even for very simple "one-liners" or things that are already built-in to the Unity API. There are also a lot of people who assume with pixel art, "Oh, I could do that / It's easy", so even if it's amazing, they will balk at paying $5-8 USD. 4- Your SEO is not-great. Unity's Store search is tag-based and name-based, and your asset names are super-generic. You're trying to paint a picture in someone's mind of the game they could make, so choose a title that someone making that kind of game would use / be searching for. Don't waste your title on "Pixel Art", just use the tag. (Also your capsules were hard to read - check out some other top creators in pixel-art and see how they do it. Banners/watermarks with your studio name/logo are good too.) 5- New creators always get more scrutiny. Same applies for mobile app stores. 6wks is crazy, but you'd have to ask other Store creators (use the forum!) what the normal period is. Later uploads probably will be faster. 6- More of an opinion, but if the art wasn't grabbing people in game-form, it's even harder to do so as standalone assets. Definitely go discuss your concerns on the Creator forum, and see what aspects are normal, and what was weird. BiteMe seems to be a more code-oriented team, and you are already familiar with Unity, so maybe focus on that strength. Generic art is just not your competitive advantage. Good luck!

    • @bitemegames
      @bitemegames 3 дні тому

      Some great points in this. Hard to plan not releasing in the sales I feel with the 6 weeks approval period, since they release your page the moment they approve you. I also figured code assets could perform better on the Unity assetstore, it was a quick win to port those same visual assets from itch.io to Unity as well. And yeah, there's so much AI generated garbage on there I've noticed as well, that's an issue on itch.io as well I feel, with no real solution in sight. Thanks for the lengthy breakdown, maybe we'll still finish our Unity code assets for our save and event system. After the current results I just didn't feel like it was a priority at all since we can't really sell Unity code assets on itch.io as it's a different kind of market as well I think. -M

  • @AdroitConceptions
    @AdroitConceptions 3 дні тому

    they show as 7_99 and 4_99 for me (non-VAT location) on the unity asset store.

    • @mandisaw
      @mandisaw 3 дні тому

      Yeah, that's probably the difference, they come up just fine in the States

  • @timgriesbach1056
    @timgriesbach1056 3 дні тому

    TL;DR $61.91 😉

    • @Dashmaster305
      @Dashmaster305 3 дні тому

      Most necessary comment on UA-cam

    • @flamart9703
      @flamart9703 3 дні тому

      That's the food for about 1 month in my country, if you cook by yourself and aren't too greedy. :)

  • @SharyGameDev
    @SharyGameDev 3 дні тому

    Tip: Make the wooden bridge planks little bit shorter. Vertical part looks too long and that's why it is not a cosy bridge 😁 PS. Great video btw.👍

  • @freshedpotato
    @freshedpotato 3 дні тому

    I waited like two months and unity still declined me because of quality control reasons, which I understand, but the reasons were still vague. It all lacks proper and clear documentation. One of the QC reasons i can remember was "obvious seam markings" which is A. subjective (I thought they looked fine and the seams really weren't that noticeable) and B. I had like 30 models included in that package, so which objects specifically had seam issues? I would have had no idea.

    • @mandisaw
      @mandisaw 3 дні тому

      Generally with models you either want to release them solo, or once you have the hang of things, you can bundle a few related ones together. 30 models all together is not good, especially for a new creator - few people will invest that much in a new "brand".

  • @bogoid
    @bogoid 3 дні тому

    itch-i-oh? I always called it itshiow

    • @alignedgames
      @alignedgames 3 дні тому

      Well I guess its itch IO (input output)?

  • @alexandremiyagi245
    @alexandremiyagi245 3 дні тому

    Why not release the game on a smaller scope instead of canceling? You've already paid the fee for the Steam game page. With nearly a thousand wishlists, I don't see any reason to cancel, considering you've already completed a good portion of the game anyway.

    • @bitemegames
      @bitemegames 3 дні тому

      Except we didn't complete a big portion of the game yet, maybe like 30%. The game also has big fundamental issues, such as not being fun. We'd have to completely remake the game at that point, and we've learned a lot about how pixel art also isn't a great move for either our team or marketing our game. -M

    • @DeadStawker
      @DeadStawker 3 дні тому

      I don't remember if you mentioned this in one of your previous videos but what about releasing it for free, or even selling the source code as an asset? ​@@bitemegames

    • @bitemegames
      @bitemegames 3 дні тому

      Selling/giving away the source code isn't an option, as we are using a bunch of Unity assets in our game as well, which we can't redistribute. Ripping them out would break the game, so it doesn't make much sense their either. -M

    • @DeadStawker
      @DeadStawker 3 дні тому

      ​@@bitemegamesthat would make sense haha.

  • @grindalfgames
    @grindalfgames 3 дні тому

    I have two gamedev tools and a game on itch and the tools sell ok(the game very rarely sells) But Itch is so easy to use, its so user friendly, Its amazing in every way. I wish steam was more like it(because lets face it steam is a pain behind the scenes)

  • @RealCoachMustafa
    @RealCoachMustafa 3 дні тому

    This video was very insightful. I see so many good assets on the Unity store and they only have like 5 reviews and it makes me wonder how well they sell on there.

    • @alignedgames
      @alignedgames 3 дні тому

      Its quite a wide range but I've sold assets that have had over 100 sales that have 2 reviews, people just dont review...

  • @substance90
    @substance90 3 дні тому

    Imho being a "fulltime gamedev" doesn't have to mean to start a business. Work on your skills, get good and then get hired in a professional studio making real games. Running a business usually takes totally different things than the ones that make up a good developer.

  • @tykeno
    @tykeno 3 дні тому

    I love it when tubers answer the question in the title straight of. I'll listen to the break down but don't drag out the answer

  • @ananths1122
    @ananths1122 3 дні тому

    yeah. thnx for keeping it direct. have a like. and a comment too. gotta go now though (tutorial madness)

  • @hamzahgamedev
    @hamzahgamedev 3 дні тому

    I made an asset for a random guy in a couple of hours for free and he loved it, begged me to post it on Unity Asset Store.. I posted it after a month, and things changed for me FOREVER, Unity put my asset into weekly sales through which I was able to sustain myself for a whole YEAR.! It sold over a few thousand copies in just 7 days and is still selling to this day...! 💌 Asset Store has huge money making opportunities but sometimes it is mostly about luck.

  • @marcomoutinho7611
    @marcomoutinho7611 3 дні тому

    WTF u sell something that you buy... I don't think that's very ethical.... Or I didn't understand correctly

    • @getchicken5279
      @getchicken5279 3 дні тому

      They commisioned their art, so they probably own the rigths to sell and distribute them

    • @bitemegames
      @bitemegames 3 дні тому

      We got all of these things made custom for us by a artist, including all the rights. There's no difference whether we would have had an artist on payroll inside our studio, vs contract work like this. -M

    • @ardinherbst3887
      @ardinherbst3887 3 дні тому

      Very common, not something I would give anyone a hard time about. No different from museums owning the rights to sell prints of famous paintings they have purchased. ...maybe a little different but something that is completely excepted by artists otherwise their work would be valued even lower.

    • @mandisaw
      @mandisaw 3 дні тому

      Dude, several of the top asset-brands on the Store are actually a front for contract-work they commissioned from others. Can't recall if it was InfinityPBR, Protofactor, or both, but whichever one is a regular on Jason Weimann's podcast was saying they use it as a means to fund their own game. Just commissions art from places with low CoL and then resells it on the Store at premium US prices. I don't like the colonialist/exploitation angle myself, but it is what it is.

    • @alignedgames
      @alignedgames 3 дні тому

      lol, this is how all the big guys do it, how do you think Synty pumps out so much stuff?

  • @whilefree
    @whilefree 3 дні тому

    First one to comment! Thanks for sharing the info.

  • @bitemegames
    @bitemegames 3 дні тому

    NOTES: 1) Turns out Unity doesn't want to scam me, but my European mind just can't comprehind that they add the VAT on top of the price that I configure already. I configured the price of our assets, assuming the 30% cut and then another cut for the VAT. This isn't the case however, with countries such as the US reporting the correct rate of $7.99. I would still prefer being able to configure a single price for all countries, and then have VAT go out of that, but that may just be personal preference from being from Europe. 2)Throughout editing this video I realized that I have different pricing configured for our Asian Garden Tileset, $6.99 on itch vs $7.99 on Unity. However, I don't think that this has had any impact on sales numbers or driven people to buy on itch vs. Unity, as neither store page refers to the other. Changing the Unity price to be aligned with itch.io at $6.99 would require me to submit a change and wait another 6 weeks on approval.

    • @lawrence9713
      @lawrence9713 3 дні тому

      Wait, unity price change takes 6 weeks. Oh shit. I was thinking going from sketchfab to unity. Guess I'll not do this at all. I discovered the different pricing as well already, just by switching organizations the assets had different prices

    • @mandisaw
      @mandisaw 3 дні тому

      It's the VAT, another commenter already spotted it, but can-confirm that it's 7.99 and 4.99 in the States

    • @danthomas994
      @danthomas994 3 дні тому

      They show the "correct" US price here in Australia but that is weird as they actually shouldn't. I think US is only country where prices are pre tax prices. (Try renting a car or staying in a hotel and you typically pay double the "quoted price" due to so many additional taxes.) I'm originally from the UK and there they have to show price inclusive of VAT. Here in Australia is the same as I never see prices without GST (our sales tax which is 10%) included yet Unity does. If I was to buy an asset from store when I get to the checkout page it will then add the additional 10%. So why for us is the price on asset page exclusive of tax yet in other countries it is automatically included? The Unity Asset store is sadly very poor. If it offerred some of the features of Steam that help both buyers and sellers it probably could fund Unity. Why can't creators create a bundle of assets and we only pay the price for the ones we are missing. Why can't you buy asset store priducts as gifts for a fellow developer or to allow people to buy for you whan asked what gift they can get you? But that same person evaluating all the assets probably has to also devlop the site as well :D

  • @nubunto
    @nubunto 4 дні тому

    Bros, Rivals of Aether was a hit and it was developed with Game Maker. It’s a game that takes GM to its limit, maybe even a little beyond, but shows the flexibility

  • @notteaart
    @notteaart 4 дні тому

    I have always had a game design mindset, i have done a lot of writing for tabletop games and designed my own board games, cards games, and the like. I've been studying art, music, and writing for a very long time, but only just now getting into coding and learning how to use game engines. I work two jobs to make ends meet, and most of my free time is taken up trying to keep my head on straight, but I really want to learn to develop games. I appreciate the advice you gave in this video it does help and, while I wish I could be the guy to drop everything and run into game design, I greatly appreciate the encouragement that it is possible to work full time and still find the time to learn and grow and create.